![]() Volume rendering, both of VDB and Houdini’s volume primitives, is partially supported: it currently only works on Windows, and you have to load the files via a Volume Grid Cache SOP rather than rendering directly. The release also includes support for the new physically based hair shader introduced in V-Ray Next. Houdini hair is also supported, although currently only as SOP geometry. That includes most of its native geometry types, including polygons, NURBS curves – although not NURBS surfaces – points, and some packed primitive types plus instances, proxies, subdivision and displacement. ![]() ![]() For an initial beta, V-Ray for Houdini supports a fair number of its host software’s key features.
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